Watch_Dogs: Bad Blood DLC
Two years after re-designing the sound for the Watch_Dogs E3 Annoucement Trailer, I was lucky enough to actually be part of the audio team working on Watch_Dogs’ 1st DLC, Bad Blood, at Ubisoft Paris, from April to September 2014.
My responsibilities included all audio related work on missions 08 and 09 of the solo campaign:
- Design and integration of ambiances in new areas
- Placement of occlusion and reverb volumes
- Design and integration of sound effects for interactive objects (movable, hackable…)
- Music editing and integration (scripted and AI driven)
- Dialog and barks integration
A short demo of the result:
Watch_Dogs: Bad Blood launch trailer:
http://www.youtube.com/watch?v=PUq81DCV44E