Paradis Perdus

I am currently designing environmental audio on an as yet unannounced open world game at Ubisoft Paris.

Before that, I took advantage of my time as a student at ENJMIN to hone my skills in sound design for interactive media. A strong background in IT acquired from previous training at EFREI and a few years of professional experience in that field allow me to be particularly aware of integration issues, and a fervent advocate of adaptive or otherwise procedurally generated audio.

My LinkedIn profile
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Mon CV (en fran├žais)

For any other information, be sure to drop me a line, I’ll be happy to hear from you.

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