![Watch_Dogs 2 Watch_Dogs 2](http://matthieubonneau.com/wp-content/uploads/2017/10/watch_dogs2_banner_small-225x170.jpg)
Watch_Dogs 2
As part of the Watch_Dogs team in Ubisoft Paris, I worked on Watch_Dogs 2 from pre-production to launch, designing audio content and tools.
![Reward Circuit Reward Circuit](http://matthieubonneau.com/wp-content/uploads/2017/06/reward_circuit_gazebo-225x170.png)
Reward Circuit
Reward Circuit is my entry for Ludum Dare #31. It was mostly an excuse to experiment with building a semi-random soundscape from sounds streamed from freesound.org.
![Watch_Dogs: Bad Blood DLC Watch_Dogs: Bad Blood DLC](http://matthieubonneau.com/wp-content/uploads/2014/09/wdbb-670x220-225x170.jpg)
Watch_Dogs: Bad Blood DLC
I was lucky enough to be part of the audio team working on Watch_Dogs’ 1st DLC, Bad Blood, at Ubisoft Paris, from April to September 2014.
![event[0] student prototype event[0] student prototype](http://matthieubonneau.com/wp-content/uploads/2014/03/event0-225x170.gif)
event[0] student prototype
In event[0], you find yourself boarding a ghost spaceship controlled by a somewhat temperamental artificial intelligence.
![#TvittrSaga #TvittrSaga](http://matthieubonneau.com/wp-content/uploads/2014/10/screenshot-225x170.png)
#TvittrSaga
TVittr Saga is a ridiculous RPG with highly anti-social content, developed in 48hrs during the 2014 Global Game Jam.
![The Drawing Space The Drawing Space](http://matthieubonneau.com/wp-content/uploads/2013/10/17-tds_buikdingacolumn1-225x170.jpg)
The Drawing Space
The Drawing Space is an immersive telepresence experience developed at SAT (Montréal, Canada).