Watch_Dogs: Bad Blood DLC

Watch_Dogs: Bad Blood DLC

Two years after re-designing the sound for the Watch_Dogs E3 Annoucement Trailer, I was lucky enough to actually be part of the audio team working on Watch_Dogs’ 1st DLC, Bad Blood, at Ubisoft Paris, from April to September 2014.

My responsibilities included  all audio related work on missions 08 and 09 of the solo campaign:

  • Design and integration of ambiances in new areas
  • Placement of occlusion and reverb volumes
  • Design and integration of sound effects for interactive objects (movable, hackable…)
  • Music editing and integration (scripted and AI driven)
  • Dialog and barks integration

A short demo of the result:

Watch_Dogs: Bad Blood launch trailer: