Lune

Lune

Lune won the Gameplay Award in the Hits Playtime contest hosted on lemonde.fr, and its alpha demo is currently playable for free in your browser on lunegame.com. In the words of the game’s designers :

Lune is a game about reflection and solitude which lets you control the Moon, which implies influencing tides, reflecting light in various ways and modifying gravity. You overcome obstacles that are blocking your way in an abandoned tower on an island in the middle of an ocean. Use your capacity to manipulate water to flood rooms and free stairways. You can also trigger moonset and walk in the shadows to avoid the unwavering stone Guardians. Your actions have a global impact on the whole environment of the island. In Lune, we want each gameplay situation to have multiple outcomes, so you can always backtrack to inspect a new path.

Lune features an adaptative music score and a complex audio environment closely tied to the player’s actions. All audio was integrated through Fabric.

The annoucement trailer:

Credits
Fabian Bodet – Graphic artist
Matthieu Bonneau – Sound designer
Léonard Carpentier – Project manager
Raphaël Chappuis – Gameplay programmer
Sergey Mohov – Game designer
Alexis Payen de la Garanderie – Graphics programmer