Paradis Perdus (Lost Paradises) attempts to convey the feeling of not belonging. You find yourself in a beautiful world, and you soon realize that your presence poses a problem: you literally infect and destroy everything you touch. So, instead of sitting back and enjoying the world, you have to make a decision: either you stay and destroy everything or you escape and let the world heal itself.
The game was made in a month for a contest held by the Toulouse Game Show (south of France). An alpha version is available for download (in french) there : http://www.gameaniaque.com/games/project/id/49
Music in Paradis Perdus is strongly related to the state the world is in at a certain point. The theme comes in 2 flavours : healthy and infected. As the world gets infected, the infected theme is more and more frequently mixed in the soundtrack, until it’s all that remains.
The infected version:
A short gameplay video:
Sergey Mohov: Game Design, Level Design, Programming
Fabian Bodet: Graphic Design
Ricardo Daniel Ibarra Cortés: Graphic Design
Michèle Kopff: Music Composition, Sound Design, Harp
Matthieu Bonneau: Music Production, Sound Design, Audio Integration
The Young Shepherd: Flute